Mixed Reality (MR) allows the user to combine the real world with 3D virtual elements. The user can interact with the virtual elements through voice and gesture commands. The headset has 5 sensors that continuously scan the environment allowing the placement of the “holograms” in a very precise way, making it different from the more traditional augmented reality. With MR the user can move around with the perception that those holograms are really there. The headset recognises an environment and the location of objects that were already scanned and remembers where holograms were placed before.
There are different types of headsets available on the market for Mixed Reality. Each type of headset has it’s own advantages and disadvantages. The most commonly known are the Microsoft Hololens and the Meta. We are currently using the Microsoft Hololens.
Virtual Reality allows the user to be fully immersed in a virtual world and given a perfect representation of the spacial dimensions.
There are different types of headsets available on the market for Virtual Reality. Each type of headset has it’s own advantages and disadvantages. The most commonly known are the HTC Vive, the Oculus Rift and the Gear VR.
We are currently using the Oculus Rift and the Gear VR. The Oculus Rift can be used for high quality VR since it it’s tethered to a powerful graphical computer. The Gear VR is untethered and uses a Samsung phone. A phone has limited graphical power and offers therefore less possibilities for VR. However, it is affordable, portable and perfect for fairly simple applications.
Fields of application
VR allows the user to fully experience virtual worlds. The user will experience the dimensions, lighting and sounds of the virtual world in unprecedented ways and has therefore a huge advantage when it comes to 3D visualisation of (architectural) design or interactive training applications (Serious Gaming).